Inspiration is the somewhat optimistic title for the research into case studies, frameworks and design patterns. As in much of the research into the value added by ICT to education, the answer seems to be ‘not as much as you would expect’. The key problem seems to be the failure to identify ways of using games (in this case) to teach. The case studies and research reviews seemed to conclude that most games were in the behaviourist mode of drill-and-practice rather than teaching or providing a constructivist environment for learning. Was Mor’s tongue in his cheek when he identified that constructivist games were ‘mainly in research settings’ – a case maybe of researchers trying to justify their current fashion in educational theory?
Reading the National Curriculum one can understand why. All the requirements are phrased in terms of demonstration of outcomes, with no comment on how teachers attempt to create such outcomes. Little surprise then that teach-to-test has become endemic, it provides the answers to the questions the National Curriculum poses. The end appears to justify the means.
It has been interesting to observe the different preferences for techniques introduced in this block. However much the course designers try to shoe-horn us into a prescribed approach, many contributors rebel because they just don’t see things that way. To quote one of the more analytical contributors ‘it didn’t seem to want to do anything for me…the whole thing leaves me quite cold. I just don’t think in this way to be honest’. This highlights that, with an experienced cohort at MA level there are serious questions to be asked about the very prescriptive way in which this block, module and the whole MAODE edifice is structured. Should we not be expected and entitled to interpret the learning in a more individual way and, most important, in the way that adds most value to our particular needs? If paid MAs don’t allow this, it opens the way to MOOCs and other such user-driven environments.
Mor, Y., Winners, N., Cerulli, M., Bjork, S., Alexopoulou, E., Bennerstedt, U.,Childs, M., Jonker, V., Kynigos, C., Pratt, D and Wijers, M. (2006) Learning patterns for the design and deployment of mathematical games [Online], London, Institute of Education. Available athttp://eprints.ioe.ac.uk/4223/1/LP-LitReview-v2.pdf (accessed 24/05/13)
